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Dragon's Dogma 2
Summary of Contribution
I redesigned the area of Vermund, including points of interest, special locations, and dungeons.
I especially concentrated on the area around Elf Village, and the ancient battlefield, redesigning the flow and configuration, and adding new gameplay beats.
I was active in a supporting role, helping the lead level designer with schedule, workflow and responsibility reassignment.
I built the tools used for enemy placement and combat scenario creation with programmers, aiming for efficiency improvement.
The Area Around Elf Village

Ancient Battlefield

Others

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