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Dragon's Dogma 2

Summary of Contribution

I redesigned the area of Vermund, including points of interest, special locations, and dungeons. 

I especially concentrated on the area around Elf Village, and the ancient battlefield,  redesigning the flow and configuration, and adding new gameplay beats.  

I was active in a supporting role, helping the lead level designer with schedule, workflow and responsibility reassignment.

I built the tools used for enemy placement and combat scenario creation with programmers, aiming for efficiency improvement. 

The Area Around Elf Village

Ancient Battlefield

Others

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